Skip to content
GTAVice.net
Navigation
Home What's New? News Forum Info FAQs
Audio
Soundtrack
Hints and Tips
Guides Cheats
User

Welcome, Guest. If you have an account, please log in below.

Login
Register

Need an account? Registration is now open!

Create an Account
GTAVice.net Background Image

GTAVI could be the first game to use generative A.I. in a big way, here are some of my ideas, what are your thoughts?

2
Replies
Created
Views
Posted

This is something that I've thought would be interesting to discuss, since if any game is going to breakout and set the bar for this tech in gaming it's almost certainly going to be GTAVI; Personally I also believe that part of the reason for the delay is just how quickly the tech has evolved in the last 2 years, and Rockstar wanting to pump the brakes and expand the scope.

 

Take-Two (especially Strauss Zelnick for money reasons) and Rockstar (they've already got job postings for A.I. listed) are almost certainly going to be using A.I. in some way in GTAVI so I was wondering what ways you think it's going to be used, how you think those plans might pan out and just your general thoughts on it.

 

-----

These are some basic things, and honestly aren't what I think is going to be the real flex of the tech.

 

Generated Interiors:

 

Rumors floating around have claimed that 70% of interiors will be enterable, and obviously with a game this big that number sounds absurd, especially if they were all required to be hand crafted, however having certain styles and assets grouped to areas/types of buildings, and effectively procedurally generated off a seed number makes that pretty easily achievable imo. Obviously there will likely be several hundreds of handcrafted interiors and static public spaces like diners or convenience stores that are key to the storyline, and there is a risk of A.I. generated interiors being kind of samey, but what are your thoughts here?

 

Personally I think it works well with Jason and Lucia being apparently low level criminals, and could present open opportunities for burglaries or home invasions.

 

Ped A.I.

 

Something that I think could be fairly easy to do with A.I. is have a set of NPC/Ped traits and have those linked to characteristics and  reactions that can interact with the ambient environment. Rockstar obviously already codes for these kind of things but because they're hard coded, they're somewhat inflexible. Certain NPC's spawn in certain areas, and exhibit certain characteristics, at certain times, for certain events etc.

 

I think with A.I. we could see a ton of variety, in regards to how NPC's react to the world around them and amongst each other. Pedestrians tagged with certain traits, could show increased aggressiveness or passivity to certain events, for example a pedestrian tagged with a fentanyl or opiod + homeless addiction trait might be relatively unresponsive to a fight/car crash/roberry and might just look up from the corner, kind of shrug and go back to nodding off, whereas a ped tagged with alcohol/crack might be loud and talkative, or someone on meth or possibly tagged with a mental illness trait might be more prone to be erratic or possibly respond violently to the player. Gang members hanging out in their own neighbourhoods will obviously be more inclined to group up and involve themselves with any kind of situation that happens to arise in their vicinity. Middle class trait tags could mean an increased propensity to film events or call/talk to police and be more easily frightened of confrontational situations, so for example if you crash a car, a "middle class" bystander might start filming and say they're going to call the cops and try and get your license plate, but if you then pull out a knife they might drop their phone and go running.

 

There's a nearly unlimited combination of a much longer list of these kind of traits that could theoretically be wired into individual NPC's and I think it could make for some very fun generated "random encounters" when those traits are forced to bump up against one another, even just in an ambient sense, without the player being involved.

 

Now we get into some weird shit.

 

Then there is also the possibility of A.I. generated voice responses.

 

In seeing just how good publicly available A.I. has gotten in the last 2 years I could see this being a real possibility. We went from Chat GPT being able to write a movie scene off a prompt a year ago, to something like Character A.I. being able to generate a nearly seamless long form audio discussion with Bill Burr based off of just your voice.

 

This would be groundbreaking for a video game, and would absolutely set the bar for the industry. Obviously it'd have to be kept somewhat gated, I don't think they want you having full on philosophical discussions with someone you met on a street corner, but even in a limited scope it would be absolutely bonkers compared to any kind of canned responses or interactions that have come before, and I can only imagine what it could look like if NPC A.I.'s interacted with each other.

 

Social Media:

 

This is one aspect I think they're really going to lean on.

 

I think Rockstar's plan is to create an entirely self contained but easily exportable (to real socials) social media platform for multiplayer users to interact with. However I think they have other ideas for this platform in the singleplayer as well as multiplayer game that will rely heavily on A.I. generated content. 

 

Continuing with the theme of Jason and Lucia being on a bit of a modern day Bonny and Clyde run, I could easily see NPC's with their phones out, being fitted with a camera and those videos they take of -- Like from the trailer, a fat naked guy sprinting across the street infront of a gas station, or the player robbing a diner, could end up on this platform and tagged with A.I. generated responses, that could possibly even argue with each other. This same camera concept could be used for security camera footage, and a news anchor A.I. to describe events of various robberies, basically allowing you to go back and watch your own robberies/heists/getaways as they actually happened.

 

I think this fits perfectly with the theme they're aiming for and I think it would blow peoples minds. Gone are the old days of scripted radio events or RDR2's newspapers; Now you can go on a crime spree and get a nearly immediate response from generative A.I.

 

Thoughts?

2
Psy's Avatar Image
Psy Staff
Posted
Posted

I think a lot of that is definitely possible, however I think Rockstar will be careful about having AI randomly generate elements of the gameplay. I'm not sure how good it would be if my social media feed is completely different to yours just by randomisation, but I do imagine there'll be plenty of fixed (or hard coded) activities which apply to everyone's game.

 

It would be crazy not to utilise generative AI though, even if just to save time for the devs. Generate some random stuff then put it in the game for everyone to experience. As you said, if they build a system which keeps everything reasonably structured, but allows for random generation, they could dynamically create a "fetch a package" quest from an NPC, which could spawn anywhere on the map, with enemies to kill, dialogue and rewards etc. The game could almost have unlimited content as long as it doesn't begin to get repetitive.

 

Interesting theories though and I'm excited to see what they can do with the ever evolving tech!

2
GrimHellscream's Avatar Image
Posted (Edited)
Posted (Edited)
Replying to Psy
Posted
I think a lot of that is definitely possible, however I think Rockstar will be careful about having AI randomly generate elements of the gameplay. I'm not sure how good it would be if my social media feed is completely different to yours just by randomisation, but I do imagine there'll be plenty of fixed (or hard coded) activities which apply to everyone's game. It would be crazy not to utilise generative AI though, even if just to save time for the devs. Generate some random stuff then put it in the game for everyone to experience. As you said, if they build a system which keeps everything reasonably structured, but allows for random generation, they could dynamically create a "fetch a package" quest from an NPC, which could spawn anywhere on the map, with enemies to kill, dialogue and rewards etc. The game could almost have unlimited content as long as it doesn't begin to get repetitive. Interesting theories though and I'm excited to see what they can do with the ever evolving tech!

Yeah it's most definitely not going to be a complete A.I. free for all. We want "Florida man" not just some random Chat GPT nonsense.

 

Sony seems concerned about A.I. taking jobs, which I don't think this would apply to since the jobs are still they're they're just in coding for the A.I., and both them and Steam are concerned about A.I. scraping data to generate assets because that's a legally grey area at this point that they don't want to get caught up in down the line.

 

They're also concerned about A.I. generating illegal content, and Rockstar are obviously also concerned themselves. They saw what happened when they broke their ESRB rating after "Hot Coffee" so it would need to be in-house developed and fed, and gated fairly hard. But if done right it could be an extremely interesting new aspect that players will have never seen before.

 

-----

 

Singleplayer socials I don't mind being different, because I don't think it'll just be random. I could easily see that being rooted in a type of RDR2-similar honor or even a GTA2 respect system.

 

Like if you rob a convenience store, shoot the owner and his wife working in the back, you will see that report on the news and social media will react accordingly, and different "people" (peds with different traits) on social media will react differently to different actions. If you kill them that's a drop in honor, if you let them live that's a plus.

 

Kill a couple cops and maybe some people will be shouting ACAB rhetoric, kill 20 of them maybe they'll kind of question themselves. Kill Cubans and maybe they'll be talking about persecution in the community, but maybe the Rednecks or the Haitians will be supportive or indifferent. 

 

If done well I think it could end up with tons of dynamic interactions, possibly open up different pathways through the main game, and also possibly leave a lot of players questioning their actions based simply on text responses to videos of their crimes.

 

Could be extremely interesting if done right.

Edited by GrimHellscream
2
Hi Guest! If you'd like to join in with the conversation, please Register for an account and Log In.