Skip to content
GTAVice.net
Navigation
Home What's New? News Forum Info FAQs
Audio
Soundtrack
Hints and Tips
Guides Cheats
User

Welcome, Guest. If you have an account, please log in below.

Login
Register

Need an account? Registration is now open!

Create an Account
GTAVice.net Background Image

Rockstar Recruiting For A 'Creator Platform' - GTA VI May Support UGC and Mods

Psy's Avatar Image
Psy @Psy
Published

Rockstar Recruiting For A 'Creator Platform' - GTA VI May Support UGC and Mods

Rockstar Games appears to be building a Creator Platform following a recent job posting for Senior Production Coordinators in Leeds and London. Could mods be officially supported in GTA VI?

Rockstar Games are stepping up recruitment in their worldwide studios ahead of GTA VI's final stretch of development, with new positions being advertised on an almost daily basis. One particularly interesting new role is for a Senior Production Coordinator, Creator Platform in Leeds and London.

While Grand Theft Auto V allowed players to create custom races and other online activities through the in-game creator, I don't recall there ever being an official "creator platform", besides the ability to search for jobs on Social Club.

Social Club GTA Online Jobs
Social Club GTA Online Jobs

It seems that user generated content is going to be a much bigger feature for Rockstar going forward and the most interesting part comes in the desirable skills section of the job spec;

  • Experience in or knowledge of UGC products.
  • Experience with or knowledge of modding games.

Why would Rockstar be recruiting someone with experience modding games if they didn't plan on integrating that functionality into their next game? This also follows their acquisiton of FiveM, one of the largest modding platforms for GTA V, however FiveM have their own recruitment processes, so it's seemingly unrelated to that.

Reading between the lines, it seems increasingly likely that modifications and user generated content will be officially supported by Rockstar Games in GTA VI, perhaps even seeing the introduction of official modding tools, allowing players to customize the game in unprecedented ways.

Mods are no longer restricted to PC either, with console games like Fallout 4 providing functionality for players to download and install user created modifications straight to their console. If Rockstar were to implement something similar for GTA VI it would massively increase the replayability of the game and certainly wouldn't do any harm to their sales, or that of the PS5 Pro with its 2TB SSD.

Fallout 4 Mods via GamesRadar
Fallout 4 Mods Screenshot via GamesRadar

More information will be revealed in the future, but the recent job posting gives us a good hint at increased UGC support for Grand Theft Auto VI.

Here's the full job spec:

Senior Production Coordinator, Creator Platform
London, England, United Kingdom

At Rockstar Games, we create world-class entertainment experiences. 

Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry. 

Rockstar Games is on the lookout for a talented Senior Production Coordinator with an affinity for communication and organization, to become a key member of our Creator Platform Production team. The ideal candidate is someone who is passionate about technology and comfortable managing the schedules of complex technical projects.

This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of London. 

WHAT WE DO

  • Collaborate with the team to drive the development of high-quality features and improvements using software development tools & methodologies. 
  • Ensure technical and product requirements are understood across departments, that feasibility is established, and alignment maintained through delivery.
  • Build collaborative processes with development teams that promote honest, transparent, and frequent communication. 

RESPONSIBILITIES

  • Help establish and maintain processes to help standardise planning, tracking and communication across the team.
  • Organize, lead, and help document internal and cross-departmental meetings.
  • Work with the Product Owner in ensuring the Product Backlog is well maintained.
  • Proactively follow-up on the status of work – ensuring any blockers impacting the development team are chased down.
  • Ensure key dates are understood by all members of the team.
  • Track and present detailed schedules, status reports, milestone objectives and other documentation clearly and accurately. Ensuring that upstream and downstream dependencies are tracked.
  • Communicate production notes to other developers as needed and coordinate internal discussions.
  • Proactively identify and manage risks which could impact the team. 

QUALIFICATIONS

  • 3+ years experience in a technical production role. 

SKILLS

  • Ability to coordinate and deliver highly technical projects.
  • Great interpersonal skills and ability to communicate clearly, putting team members at ease.
  • Adept at hosting meetings in person and in remote/hybrid settings.
  • Able to define and maintain feature development plans and schedules.
  • An understanding of production methodologies and how to apply them in practice.
  • A working proficiency with task tracking software like Jira, Hansoft or Trello.
  • Experience managing team resources on web services such as Confluence and Monday.
  • A willingness to be involved in all aspects of the development process.
  • An eagerness to learn new workflows and software tools.
  • An autonomous and flexible mindset, able to adapt to changing criteria with ease. 

PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • Background in computer science or adjacent technical field/area.
  • Certifications such as PRINCE2, CSM or CSPO.
  • Experience working with or producing highly technical teams.
  • Experience working within a large-scale AAA development team.
  • Experience of agile development methodologies.
  • A university degree in Game Production, Design, Software Development, or a related field.
  • A passion for video games.
  • Experience in or knowledge of UGC products.
  • Experience with or knowledge of modding games. 

If you meet the criteria, why not apply.

About This Article

Psy's Avatar Image
Published
This article has been viewed 223 times. Thanks for your support!